Krista, я не шарю в Python, но предполагаю, что те, кто в нём соображают, попросят тебя выложить код, который привел к этой ошибке и скриншоты консоли...
Если хочешь внятных ответов, будь добр(а), потрудись выложить вышеперечисленное к своему вопросу... кстати, они могут и не ответить... не обижайся...
Код создает в цикле несколько взрывов случайной конфигурации, рендерит их и скидывает каждый в отдельную папку.
Что самое интересное, в процессе написания код не раз запускался и все работало и вдруг на очередном запуске эта ошибка
import bpy
import random
bpy.ops.object.delete(use_global=False)
bpy.data.objects['Camera'].rotation_euler[0]=0
bpy.data.objects['Camera'].rotation_euler[1]=0
bpy.data.objects['Camera'].rotation_euler[2]=0
bpy.data.objects['Camera'].location[0]=0
bpy.data.objects['Camera'].location[1]=0
bpy.data.objects['Camera'].location[2]=30.5
bpy.context.scene.frame_end=30
for dir_index in range(5):
bpy.ops.mesh.primitive_plane_add()
bpy.context.object.rotation_euler[0]=1.566
bpy.context.object.rotation_euler[2]=random.uniform(0,6.264)
bpy.ops.object.editmode_toggle()
for i in range(random.randint(1,3)):
bpy.ops.mesh.primitive_plane_add()
bpy.ops.transform.rotate(value=1.5708,axis=(0,1,0),constraint_axis=(False,True,False),constraint_orientation='GLOBAL',mirror=False, proportional='DISABLED',proportional_edit_falloff='SMOOTH',proportional_size=1)
bpy.ops.transform.rotate(value=random.uniform(0,6.283188),axis=(0,0,1),constraint_axis=(False,False,True),constraint_orientation='GLOBAL',mirror=False,proportional='DISABLED',proportional_edit_falloff='SMOOTH',proportional_size=1)
bpy.ops.object.editmode_toggle()
emitter=bpy.context.object.name
bpy.ops.object.duplicate_move(OBJECT_OT_duplicate={"linked":False, "mode":'TRANSLATION'}, TRANSFORM_OT_translate={"value":(0, 0, 0), "constraint_axis":(False, False, False), "constraint_orientation":'GLOBAL', "mirror":False, "proportional":'DISABLED', "proportional_edit_falloff":'SMOOTH', "proportional_size":1, "snap":False, "snap_target":'CLOSEST', "snap_point":(0, 0, 0), "snap_align":False, "snap_normal":(0, 0, 0), "gpencil_strokes":False, "texture_space":False, "remove_on_cancel":False, "release_confirm":False})
bpy.ops.object.particle_system_add()
emitter2=bpy.context.object.name
bpy.context.scene.objects.active=bpy.data.objects[emitter]
bpy.ops.object.particle_system_add()
bpy.data.objects[emitter].particle_systems.active.settings.count=random.randint(10,20)
bpy.data.objects[emitter].particle_systems.active.settings.distribution = 'RAND'
bpy.data.objects[emitter].particle_systems.active.settings.frame_end=2
bpy.data.objects[emitter].particle_systems.active.settings.lifetime=30
bpy.data.objects[emitter].particle_systems.active.settings.normal_factor=20
bpy.data.objects[emitter].particle_systems.active.settings.factor_random=10
bpy.data.objects[emitter].particle_systems.active.settings.render_type='NONE'
bpy.data.objects[emitter].particle_systems.active.settings.use_render_emitter=False
bpy.data.objects[emitter2].particle_systems.active.settings.count=random.randint(10,20)
bpy.data.objects[emitter2].particle_systems.active.settings.distribution = 'RAND'
bpy.data.objects[emitter2].particle_systems.active.settings.frame_end=2
bpy.data.objects[emitter2].particle_systems.active.settings.lifetime=3
bpy.data.objects[emitter2].particle_systems.active.settings.normal_factor=9
bpy.data.objects[emitter2].particle_systems.active.settings.factor_random=3
bpy.data.objects[emitter2].particle_systems.active.settings.render_type='NONE'
bpy.data.objects[emitter2].particle_systems.active.settings.use_render_emitter=False
bpy.context.scene.objects.active=bpy.data.objects[emitter]
bpy.ops.object.quick_smoke()
bpy.data.objects['Smoke Domain'].scale[0]=6.7
bpy.data.objects['Smoke Domain'].scale[1]=6.7
bpy.data.objects['Smoke Domain'].modifiers['Smoke'].domain_settings.resolution_max=30
bpy.data.objects['Smoke Domain'].modifiers['Smoke'].domain_settings.amplify=2
bpy.data.objects['Smoke Domain'].modifiers['Smoke'].domain_settings.use_dissolve_smoke=True
bpy.data.objects['Smoke Domain'].modifiers['Smoke'].domain_settings.dissolve_speed=20
bpy.data.objects['Smoke Domain'].modifiers['Smoke'].domain_settings.alpha=3
tex_name=bpy.data.objects['Smoke Domain'].active_material.texture_slots[1].name
bpy.data.textures[tex_name].voxel_data.intensity=3
tex_name=bpy.data.objects['Smoke Domain'].active_material.texture_slots[1].emission_factor=7
bpy.data.objects[emitter2].modifiers['Smoke'].flow_settings.smoke_flow_type='BOTH'
bpy.data.objects[emitter2].modifiers['Smoke'].flow_settings.smoke_flow_source='PARTICLES'
bpy.data.objects[emitter2].modifiers['Smoke'].flow_settings.particle_system= bpy.data.objects[emitter2].particle_systems.active
bpy.data.objects[emitter2].modifiers['Smoke'].flow_settings.use_initial_velocity=True
bpy.data.objects[emitter2].modifiers['Smoke'].flow_settings.particle_size=2
bpy.data.objects[emitter2].modifiers['Smoke'].flow_settings.velocity_factor=1
bpy.data.objects[emitter2].modifiers['Smoke'].flow_settings.fuel_amount=3
bpy.context.scene.objects.active=bpy.data.objects[emitter]
bpy.ops.object.modifier_add(type='SMOKE')
bpy.data.objects[emitter].modifiers['Smoke'].smoke_type='FLOW'
bpy.data.objects[emitter].modifiers['Smoke'].flow_settings.smoke_flow_source='PARTICLES'
bpy.data.objects[emitter].modifiers['Smoke'].flow_settings.particle_system= bpy.data.objects[emitter].particle_systems.active
bpy.data.objects[emitter].modifiers['Smoke'].flow_settings.particle_size=0.1
bpy.data.objects[emitter].modifiers['Smoke'].flow_settings.subframes=5
bpy.data.scenes['Scene'].render.filepath='C:\\Users\\111\\Desktop\\explode_gen\\explode_{0}\\'.format(dir_index)
bpy.context.scene.render.alpha_mode='TRANSPARENT'
bpy.ops.render.render(animation=True)
bpy.data.objects[emitter].select=True
bpy.data.objects[emitter2].select=True
bpy.ops.object.delete(use_global=False)